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How to check my games version
How to check my games version












This was when we decided to join forces with other friends and start BlitWorks.Īfter Sonic CD, we did a first build of Jet Set Radio using our emulation technology and we demoed it to Sega. At some point, due to our expertise with consoles, we were offered to do a port of the Sonic CD remake that was already being done by Christian Whitehead. This hobby work put us in contact with people at Sega and our relationship grew over time. Can you tell me about the history of BlitWorks, and why you decided to focus on port work? MGH: What later would become BlitWorks started with a friend and me, both sharing long experience writing console and arcade emulators. Horna and I also talked a bit about how that affects BlitWorks' plans for the future in the following email conversation, which has been edited for length and content. It's a notoriously troublesome process that companies like Unity and Epic are trying to capitalize on by expanding their engines to support cross-platform development. When I caught up with him last week to ask why, we wound up having a remarkably informative back-and-forth about how BlitWorks does business.ĭevelopers, take note: Horna also shared some useful insight into how game creators can make their work easier to port to other platforms.

how to check my games version

If you've booted up the PlayStation versions of Spelunky, Fez or Jet Set Radio recently, you probably know the burnt orange logo of the Blitworks port house.Ĭo-founder and lead programmer Miguel Angel Horna actually gave a talk at GDC Europe this week about the technical challenges BlitWorks faced in working with Polytron to rebuild Fez to play nice with PSN.














How to check my games version